Dynamic and Repeatable Tilemap Generation with Noise

Dynamic and Repeatable Tilemap Generation with Noise
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Sometimes there's a man... I won't say a hero, 'cause, what's a hero? But sometimes, there's a man. And I'm talkin' about the Dude here. Sometimes, there's a man, well, he's the man for his time and place. He fits right in there. And that's the Dude, in Los Angeles. - The Stranger, The Big Lebowski


This is a companion discussion topic for the original entry at https://blog.pbbg.com/dynamic-and-repeatable-tilemap-generation/

Back in the day I would try to wrangle the math myself for some procedurally generated stuff. It came out ok, but I would have benefited from the approach you describe here.

This was a great explanation, thanks!