I don’t actually play any right now. But I was heavily invested into playing super cool space game called Chosen Space.
It was a game was great in so many aspects while simultaniously having lack of any kind of development or maintenance for years until it was finally closed down in 2015. In short you were a captain of a space ship, mining trading lining passengers combating others… But you were able to have more than one ship, but only moving in one at a time, spending your daily turns -> so rich people didn’t get richer. Also everything you did was more efficient if you did it together with other people so the game was very team-play oriented.
The biggest difference was definitely the community. The second you came into that game you received probably like 10 invites to join other factions in a minute. And when you did join everybody was hanging on chat and started personally tutoring you right away, because the game was hard to learn otherwise and there was lack of official tutorials. The game was incredibly team-play oriented and the more players you had in your faction the better so everybody kept recruiting newbies to their factions. With no limits on faction size there were factions of up to 150 players although most of the time factions weren’t removing inactive players regularly so the biggest factions maybe had 60 active players.
This game had combat but losing ships was an expensive thing so instead factions rellied more on influencing others and avoiding big wars with other factions at all costs, which brings us to the second point I liked most about it: politics
Yup… if you were a leader of your own faction you had to battle in propaganda and influence other factions to achieve your goals…the politics were awesome.
The persistent nature of the game wasn’t overpowering to new comers at all. All big factions failed eventually and got smaller and this probably had to do with big alliances forming when one of the factions got two big for others to handle on their own. In reality there was also almost nothing to gain in that game if you went to war. You could never make your wars profitable.
And having a faction stand up to the test of time was just something very satisfying. Also the persistent nature and no end goal make it more natural. When you get to the top, you get lazy and complacent having no bigger goals to do and others then eventually overtake you. Just like in real life.